SPECIFICATIONS

GOVERNMENT: Prodono Republic
TYPE: Mobile Battlefactory
MODEL: Goro-Dei Type-180161
DATE INTRODUCED: 1.80161 GS (319,839 BC)
LENGTH: 86,947 feet (16 miles)
HEIGHT: 57,964.8 feet (10.9 miles)
WIDTH: 144,912 feet (27.5 miles)
MATERIAL: Dense Material (Prodono 8th-Level Carbonium-Molecular Alloy)
POWER PLANT: 1003x Obuch-Ron Type-18798-774936 fusion reactor
OUTPUT: 774,936 megawatts each reactor (777,260,808 total)
ARMOR TYPE: NONE
ARMOR THICKNESS: NA
DISPLACEMENT: 500,000,000 tons
CREW: 4,100,250, plus 22,040,000 in stasis for a total of 26,140,250.
(3600 Gunners, 500,000 Operators, 355,000 Officers, 500,000 Technicians, 500,000 Electricians, 500,000 Engineers, 195,250 Medical, 500,000 Security, 50,000 Science, 1,000,000 Civilian/Domestic,600,000 Pilots (in stasis), 21,440,000 Spacemarines (in Stasis for dropships)


PROPULSION

             PRIMARY (FASTER THAN LIGHT DRIVE):
             1x Z’Katan-Feul ZF-18897-50TW hyperspace fold drive.
             SPEED: 10 light years per hour

             SECONDARY (SUBLIGHT):
             6x Vrlek-Uph-Kai VUK-35TW electromagnetic drive
             SPEED: 760,000 mph each* (See description for details)

             TIRTIARY (COMBAT-SPEED/EMERGENCY ENGINES):
             600x Gruel-Khan GK-17989-50000 fusion thrusters
             SPEED: 76,000 mph each (304,000 mph total from both thrusters)

WEAPONS:

             PRIMARY (OFFENSIVE):
             600x Xergin-Tah Type-XT-21070 quad ion blaster cannon turrets; Effective Range: 2500 miles; Power Required: 1000 megawatts total (250 each cannon); Power Supply: nuclear battery with clutch; Payload: unlimited; ROF: fires three quad blasts per twenty seconds with a cyclic rate of 9 triple blasts per minute.

             SECONDARY (OFFENSIVE):
             400x Urgoh-Tah Type-UT-20691 disruptor cannons; Effective Range: 9000 miles; Power Required: 1000 megawatts; Power Supply: nuclear battery with clutch; Payload: unlimited; ROF: 1 blast every twenty seconds with a cyclic rate of 6 blasts per minute.

ELECTRONICS:
              1161x LADAR array with a range of 220,000 miles.
              1161x Laser Radio Communications array with a 1000 AU range.
              5x Hyperspace Communications array with a range of 200 light years.
              1161x Passive EMS array with a range of 1,000,000 miles.
              1161x Active EMS array with a range of 500,000 miles.
              5x Hyperspace Navigation Sensor array with a range of 50 parsecs (163 light years).
              1x Gravitational Control Unit (Antigravity) which acts as a g-compensator.

CARGO BAY:
             (Food Storage)
             60x 410,025-yd3.  All sixty of these bays hold enough food and supplies for the entire battlefactory for one year. Normally these bays are replenished via the botanical gardens of the factory.

             (Mecha and Dropship storage)
             80x 570,000-yd3.  Each of these bays holds 1000 fully armed spacefighters, 500 fully armed battlesuits, and 80 fully loaded dropships (with AGARs, but no crew).

             (Fuel Bladders)
             40x 5,000,000-yd3.  These combined fuel bladders hold enough fuel (liquid deuterium) to power the battlefactory for 3.3 years.  These bladders are tied directly to the fuel production plants that replenish them as needed.  These bladders also store the fuel for newly built warships and can refuel craft, which need fuel as well.

HANGAR BAY:
             (Small Mecha Hangars)
             400x 90,000-yd3.  Each bay holds 500 battlesuits (15 tons each) and 1000 spacefighters (15 tons each).

             (Dropship Mecha)
             200x 4,800,000-yd3.  Each bay holds 800 fully loaded (and crewed) dropships.

             (Shipyards)
             4x 4,275,000,000-yd3.  Each shipyard is capable of holding up to 1,068,750,000 tons of spacecraft.  Typically a fleet of 28,027 Raul-Zhem Kai class pickets (15,000 tons each), 11,200 V’lor Benai class escorts/battlefrigates (25,000 tons each), 5600 Quev-Leah class attackships (50,000 tons each), 154 Lurveth Throm class cruiser/battleship (250,000 tons each), 84 Jhor-Kiel class planetary assault ships (300,000 tons each), and 8 Newel Xergis class dreadnaughts (500,000 tons each).

SPECIAL SYSTEMS:
             22,040,000x Stasis Chambers; Range: NA; Effect: Each chamber allows one individual to remain in suspended animation for an indefinite period so long as the stasis chamber has electrical power provided to it.

             683,375x Escape Pods; Range: 72,960 miles; Effect: Each escape pod holds six individuals; can fly at a speed of Mach 2 for up to two days; has a food supply to provide six persons with one month of food.

             1,200,000x Clone Chambers; Effect: Each clone chamber is able to create a 1-year-old baby clone in 6 months.

             40x Fuel Production Plants; Effect: Each fuel production plant produces 1,000,000 yd3 of liquid deuterium per hour.

Description/Overview:
         The Goro-Dei Type-180161 mobile battlefactory was the last of the Prodono Consortium style of spacestation colonies built before the Unification Wars.  It was also the crowning achievement of the Prodono, as nearly all of their previous battlefactories were considerably smaller than this massive structure.  The Goro-Dei was intended to allow the production of large-scale fleets of warships for the security and control of nearly one-third of the Milky Way galaxy.  While the volume of spacecraft this battlefactory could construct may seem enormous by Earth standards, it was actually quite small when compared to the volume of space that exists within the Alpha and Beta quadrants of the Milky Way galaxy.
         The Goro-Dei required enormous amounts of power for it to operate and perform its functions.  Thus, the battlefactory was fitted with 1003 Obuch-Ron Type-18798-774936 fusion reactors, each capable of putting out 774,936 megawatts of power.  The bulk of these reactors were located in a central spire that made up the core of the ship, running down the center from top to bottom within the hollow space of the craft.  This reactor cluster powered the fusion thrusters and fuel production plants of the ship.  The other six hundred reactors were omni-route reactors that could reroute their power to any systems as needed, thus the crew of the battlefactory could maintain power to vital systems if some of the reactors were damaged/destroyed.
         The Goro-Dei was mobile, thus it had drive engines that allowed it to move throughout the galaxy and subsequently star-systems.  For interstellar flight, the Goro-Dei was equipped with one Z’Katan-Feul ZF-18897-50TW hyperspace fold drive.  This 50-terawatt (50,000,000,000 megawatt) drive was capable of producing an equivalent speed in hyperspace of 10 light-years per hour in real space, which allowed the Goro-Dei to travel to any part of Prodono-controlled space within a reasonable amount of time.
         The sublight engines of the mobile battlefactory consisted of six Vrlek-Uph-Kai VUK-35TW electromagnetic drives.  The EMD system was chosen over a photon particle drive type engine because EMDs were omnidirectional, and thus all six drives could be used to push the spacestation in any one direction at speeds of up to 4,560,000 mph.  However, this was rarely done due to the massive g-forces that could cause severe damage to any ships carried within the shipyards located in the hollow space inside the mobile battlefactory.  The common practice when moving one of these huge structures was for one or two engines to be used to propel the vessel to its destination at full speed, then two or more engines were used to decelerate the massive structure slowly, thereby nullifying the effects of g-force on the craft inside the shipyards.
         For orbital operations and travel between a planet and its moons, the Goro-Dei was fitted with 600 Gruel-Khan GK-17989-50000 fusion thrusters.  Each of these thrusters could push the spacestation up to 760 mph, or 76,000 mph for all one hundred engines of any one arc used together, although normally these engines were used to fine-tune movements and to maintain a geosynchronous orbit of the mobile battlefactory around a moon, star or planet, and rarely used for travel unless an emergency required it.
         The fixed armaments of the battlefactory were intended for defense only.  They consisted of both standard blaster cannon turrets and disruptor batteries.
         Six hundred Xergin-Tah Type-XT-21070 quad ion blaster cannon turrets comprised the blaster weaponry.  These heavy blaster turrets were identical to those used on the Newel Xergis class of dreadnaught.  These cannons were scattered all over the hull of the battlestation and were intended to be able to repel any spacecraft from escort to capital ship scale.
         The 400 Urgoh-Tah Type-UT-20691 disruptor cannon batteries of the Goro-Dei were mounted along the equatorial valley that followed the sides of the battlestation where the doors to the main shipyards and hangar decks were located.  There were 100 of these disruptors per quadrant of the spacestation.
         The Goro-Dei used a legion of mobile weapons for defense and planetary conquest.  For defense of the spacestation, there were 400 small-sized hangar bays, which each held 1000 spacefighters and 500 battlesuits.  This massive number of mecha gave the station more than enough protection against practically any size force of mobile weapons that a typical enemy (of the Prodono Consortium era and Unification Wars era) fleet would possess.
         There were also 200 dropship hangars, each of which held 800 fully loaded and crewed dropships. This was enough to conquer all but the largest of Solar Systems.  Normally, these dropships were deployed when the battlefactory appeared over a planet and/or moon(s).  The ever-present defense armada of space warships of the Goro-Dei would dispatch any enemy fleet of less than comparable size, and then the dropships would be deployed to the surface of the besieged world.
         The core of the Goro-Dei was a large open area some 17,000,000,000 cubic yards in total volume.  This massive space was used to store finished starships and damaged ships awaiting repair/service.  At full capacity, this storage area could hold up to 4,250,000,000 tons of material.  This could be anything from cargo ships to ore-mining ships to military warships or even the components for another Goro-Dei BattleFactory.  Connected to this large internal space were the four main shipyards of the vessel.  Each of these shipyards was capable of constructing up to 1,068,750,000 tons of spacecraft.  Typically, each of these shipyards would be in the process of constructing a sector fleet.  A sector fleet consisted of 28,027 Raul-Zhem Kai class pickets (15,000 tons each), 11,200 V’lor Benai class escorts/battlefrigates (25,000 tons each), 5600 Quev-Leah class attackships (50,000 tons each), 154 Lurveth Throm class cruiser/battleship (250,000 tons each), 84 Jhor-Kiel class planetary assault ships (300,000 tons each), and 8 Newel Xergis class dreadnaughts (500,000 tons each).
         Typically, these shipyards were capable of constructing 1000 tons of components per day per vessel under construction.  For example, if the shipyard was starting a sector fleet, the picket force of 28,027 Raul-Zhem Kai class warships, at 15,000 tons each, would each require 15 days to construct, while the eight 500,000-ton Newel Xergis dreadnaughts would require 500 days (1.4 years) to complete.  Thus, an entire sector fleet required 1.4 years to be completed from start to finish even though its pickets would be completed in only 15 days from the start of the project.
         The Goro-Dei was a fully self-contained station capable of indefinite operation so long as a source of hydrogen gas was nearby.  The fuel production plants of the station provided unlimited fuel to the fusion reactors, which in turn provided the necessary environmental conditions for the botanical gardens that kept the crew fed and the atmosphere clean.  The stasis chambers held the vast numbers of mobile weapon pilots and spacemarine clones for the dropships, while the domestic population of one million enjoyed large staterooms for the production of families in the more traditional manner.
         Overall, this massive fortress-colony in space was the first in a long line of Prodono-designed spacestations that only got larger as time went on.  According to Doctor Xiang’s notes, the Goro-Dei was inspired by the large mobile planets used by some of the previous alien superpowers that once ruled much of the Milky Way galaxy prior to the Prodono Consortium.

         (Goro-Dei Type-180161 Number-21, Alpha Centauri Depot)
         The Goro-Dei found by the UNSC orbiting the fourth planet of the Alpha Centauri star-system in 2066 AD was horribly old but in near perfect working order when the expedition found it.  Oddly, there was only a comparatively small alien fleet within the massive battlefactory and no cloned troops were to be found anywhere either on the station or in any of the spacecraft.  It was as if the Prodono had intentionally stored the ships as derelicts.  The condition of the vessels, also in perfect working order, was a complete mystery to the xenoarchaeologists who discovered them.  Very little is known as to why the aliens left such a prize as a mobile battlefactory sitting in orbit around a planet with no one guarding it.  Xiang surmised that the Goro-Dei Number-21 must have been too old to be considered a useful military installation anymore, but kept in storage in case it was needed for some future purpose.  In short, the Prodono were packrats, Xiang postulated, and thus hung onto any piece of technology (especially military hardware) that was still useful even if it was obsolete.
         This battlefactory was handed over to the Saturn forces after the 1st Interplanetary War ended and was instrumental in building the colony ships and colony fleets that were used by them to expand beyond the Sol star-system into the local group of stars and beyond.


GENERAL DATA

NUMBER CONSTRUCTED: 25
TOTAL COST: 2,958,066,099 gp (equivalent)
SUPER/PR: 1,900,000,000/1,900,000,000 (1900 USP)
SUPER/PR PER ARC: 317,000,000/317,000,000 (317 USP)
ARMOR TYPE: 1 inch of energy resistant armor: Laser, and PHELAC damage is divided by 80; Blaster, and Disruptor damage is divided by 30; EMPAC and PAC damage is divided by 20; PBC and EPBC damage is divided by 10. PF is nullified.
ARMOR SUPER/PR: 11,095,203/11,059,203 (11 USP)
ARMOR SUPER/PR PER ARC: 1,843,201,/1,843,201
ARMOR COST: 8,507,079.23 gp
VOLUME: 1,900,000,000 yd3(19,000,000,000 yd3 total with hollow interior)
CONFIGURATION: Hollow-Diamond/Cube
FEATURES: C1, C3, C4, C5, C7, C8, C9, C10, C11, C13, C14, C15, C16, C17, C18, M4, M5, M7, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, I1, I2, I3, I4, I5
TAL: P



SUPER/PR BY LOCATION (Abreviations; F= Forward, A= Aft, T= Top, B= Bottom) HSP:
LEFT

Fusion Thrusters (100): 10,000/10,000 each
Electromagnetic Drive Nacelle: 5,000,000/5,000,000
Quad Blaster Cannon Turrets (100): 3000/3000 each
Disruptor Cannon Turrets (100): 800/800 each
Small Mecha Hangars (100): 100,000/100,000 each
Medium Dropship Hangars (50): 150,000/150,000 each
Shipyard-Block (1): 1,000,000/1,000,000

CENTER

Main Body (T): 896,360,000/896,360,000
Main Body (B): 896,360,000/896,360,000
Fusion Thrusters (100 T, 100B, 100F, 100A): 10,000/10,000 each
Electromagnetic Drive Nacelles (1T, 1B, 1F, 1A): 5,000,000/5,000,000 each
Quad Blaster Cannon Turrets (100T, 100B, 100F, 100A): 3000/3000 each
Disruptor Cannon Turrets (100T, 100B, 100F, 100A): 800/800 each
Small Mecha Hangars (100F, 100A): 100,000/100,000 each
Medium Dropship Hangars (50F, 50A): 150,000/150,000 each
Shipyard-Block (1F, 1A): 1,000,000/1,000,000 each

RIGHT

Fusion Thrusters (100): 10,000/10,000 each
Electromagnetic Drive Nacelle: 5,000,000/5,000,000
Quad Blaster Cannon Turrets (100): 3000/3000 each
Disruptor Cannon Turrets (100): 800/800 each
Small Mecha Hangars (100): 100,000/100,000 each
Medium Dropship Hangars (50): 150,000/150,000 each
Shipyard-Block (1): 1,000,000/1,000,000


PROPULSION:
FASTER THAN LIGHT PROPULSION:

TYPE: TAL-P Z’Katan-Feul ZF-18897-50TW Hyperspace Fold Drive
SPEED: 10 light years per hour
SUPER/PR: 190 (USP)
POWER REQUIRED: 50 Terawatts
LOCAL: Central spire in Hollow of the station
EXT/INT: EXT (in interal open space)

SUBLIGHT PROPULSION:

TYPE: TAL-P Vrlek-Uph-Kai VUK-35TW Electromagnetic Drive
SPEED: 760,000 mph each
SUPER/PR: 10.5 USP each
POWER REQ: 35 Terawatts each
LOCAL: 1 each arc
EXT/INT: EXT

TYPE: TAL-P Gruel-Khan GK-17989-50000 Fusion Thruster
SPEED: 760 mph each (304,000 mph total)
SUPER/PR: 500,000/500,000 each
POWER REQ: 500,000 MW each
LOCAL: 100 each arc (600 total)
EXT/INT: EXT


POWER PLANT:
TYPE: TAL-P Obuch-Ron Type-18798-774936 Fusion Reactor
OUTPUT: 774,936 MW
SUPER/PR: 154,987/154,987
LIFE: 3.3 years (7749.3 yd3/year)*
LOCAL: 100F, 100A, 100P, 100S, 100T, 100B, 403 Center
EXT/INT: INT
SYSTEMS POWERED: 65 for Hyperspace Drive; 388 for fusion thrusters; 271 for EMDs; 2 for Weapons, Life Support, Passive EMS, Active EMS, Hyperspace NAV; 259 for Antigravity, Hyperspace Communications, Clone Chambers, Stasis Chamber; 2 for LADAR and Laser Communications; 16 for Fuel Production Plants.
FUEL TYPE: liquid deuterium
TOTAL FUEL: 25,573 yd3 (each) in reserve/unlimited with Fuel Production Plants.
*NOTE: Life is unlimited so long as Fuel Production Plants have power and a source of Hydrogen gas.


ELECTRONICS:

(Computers)

TYPE: TAL-P COMPUTER
NUMBER: 55,561
SUPER/PR: 20/20 each
LOCAL: 3 bridge, 1 fire control, 1 engine room, 55,556 for crew
EXT/INT: INT
POWER REQ: 3 KW each

(Communications)

TYPE: TAL-P LASER communications
NUMBER: 1161
SUPER/PR: 80/80
LOCAL: 1 bridge, 1 ea. hangar, 1 ea. weapon
EXT/INT: EXT
POWER REQ: 80 MW
RANGE: 1000 astronomical units

TYPE: TAL-P Hyperspace communications
NUMBER: 5
SUPER/PR: 640/640
LOCAL: 1 Bridge, 1 each shipyard
EXT/INT: EXT
POWER REQ: 640 MW
RANGE: 200 light years

(Sensors)

TYPE: TAL-P LADAR
NUMBER: 1161
SUPER/PR: 10,240/10,240
LOCAL: 1 bridge, 1 ea. hangar, 1 ea. weapon
EXT/INT: EXT
POWER REQ: 1024 MW
RANGE: 220,000 miles

TYPE: TAL-P Passive EMS
NUMBER: 1161
SUPER/PR: 100/100
LOCAL: 1 bridge, 1 ea. hangar, 1 ea. weapon
EXT/INT: EXT
POWER REQ: 20 MW
RANGE: 1,000,000 miles

TYPE: TAL-P Active EMS
NUMBER: 1161
SUPER/PR: 100/100
LOCAL: 1 bridge, 1 ea. hangar, 1 ea. weapon
EXT/INT: EXT
POWER REQ: 20 MW
RANGE: 500,000 miles

TYPE: TAL-P Hyperspace Communications
NUMBER: 5
SUPER/PR: 512/512
LOCAL: 1 bridge, 1 each shipyard
EXT/INT: EXT
POWER REQ: 512 MW
RANGE: 50 parsecs (163 light years)


WEAPON SYSTEMS:
TYPE: TAL-P Xergin-Tah Type-XT-21070 Ion Blaster Cannons
NUMBER: 600 x Quad blaster turret
SUPER/PR: 20,000/20,000 each
ROF: 3 triple blasts every 2 melees*
DAMAGE/PF: 4D4x7500/120,000 per quad blast
CREW: 4 each
RANGE: 2500 miles
LOCAL: 100 each arc
POWER REQUIRED: 1000 MW
POWER SOURCE: TAL-P nuclear battery
SUPER/PR: 7/7
EXT/INT: EXT
ARCS: 100 FPSTB, 100 FASTB, 100 FAPTB, 100 APSTB, 100 FAPST, 100 FAPSB
*NOTE: Fires one blast the first melee and two the next.

TYPE: TAL-P Urgoh-Tah Type-UT-20691 Distruptor Cannons
NUMBER: 400
SUPER/PR: 10,000/10,000
ROF: 1 blast per melee
DAMAGE/PF: 1D8x20,000/160,000 per blast
CREW: 2
RANGE: 9000 miles
LOCAL: 100P, 100S, 100F, 100A
POWER REQUIRED: 1000 MW
POWER SOURCE: TAL-P nuclear battery
SUPER/PR: 7/7
EXT/INT: EXT
ARCS: 100 PFA, 100 SFA, 100 APS, 100 FPS


OTHER SYSTEMS:

TYPE: TAL-P life support
SUPER/PR: 25 (USP)
POWER REQ: 500,000 MW
COST: 5,000,000 gp
LOCAL: C
EXT/INT: INT

TYPE: TAL-P antigravity
SUPER/PR: 200 (USP)
POWER REQ: 200,000,000 MW
COST: 800,000 platinum
LOCAL: C
EXT/INT: INT



CREW & STATIONS:

CREW NUMBER: 4,100,250 (plus 22,040,000 pilots in stasis) 26,140,250 total crew
CREW ROSTER: 3600 GUNNERS, 500,000 ENGINEERS, 500,000 ELECTRICIANS, 500,000 TECHNICIANS, 50,000 SCIENCE, 500,000 OPERATORS, 195,250 MEDICAL, 355,000 OFFICERS, 500,000 SECURITY, 600,000 FLIGHT (in stasis), 21,440,000 MARINES (in stasis for dropship), 1,000,000 Domestic

STATION: Bridge
SUPER/PR: 47.5 (USP)
LOCAL: C
EXT/INT: EXT
NUMBER: 1

STATION: Engine Room
SUPER/PR: 19 (USP)
LOCAL: C
EXT/INT: INT
NUMBER: 1

STATION: Fire Control
SUPER/PR: 19 (USP)
LOCAL: C
EXT/INT: INT
NUMBER: 1

STATION: Medical
SUPER/PR: 30,000/30,000 each
LOCAL: 25 per arc
EXT/INT: INT
NUMBER: 300

STATION: Cafeterias
SUPER/PR: 30,000/30,000 each
LOCAL: 500 per arc
EXT/INT: INT
NUMBER: 3000

STATION: Restaurants
SUPER/PR: 20,000/20,000 each
LOCAL: 200 each arc
EXT/INT: INT
NUMBER: 1200

STATION: Security
SUPER/PR: 15,000/15,000 each
LOCAL: 50 per arc
EXT/INT: INT
NUMBER: 300

STATION: Jails
SUPER/PR: 10,000/10,000 each
LOCAL: 50 per arc
EXT/INT: INT
NUMBER: 300

STATION: Laboratories
SUPER/PR: 10,000/10,000 each
LOCAL: 50 per arc
EXT/INT: INT
NUMBER: 300

STATION: Conference Rooms
SUPER/PR: 2000/2000
LOCAL: 500 per arc
EXT/INT: INT
NUMBER: 3000

STATION: Recreation Rooms
SUPER/PR: 100,000/100,000 each
LOCAL: 500 each arc
EXT/INT: INT
NUMBER: 3000

STATION: Machine Shops
SUPER/PR: 20 (USP) each
LOCAL: 1 each shipyard
EXT/INT: INT
NUMBER: 4

STATION: Botanical Gardens
SUPER/PR: 2 (USP) each
LOCAL: 10 per arc
EXT/INT: INT
NUMBER: 60

STATION: Crew Quarters
SUPER/PR: 60/60
LOCAL: 150,002P, 150,002S, 150,002A, 500,000T, 500,000B
EXT/INT: INT
NUMBER: 1,600,084

STATION: Crew Quarters Type
Cramped: 416,667
Roomy: 183,417
Spacious: 1,000,000


CARGO BAY:
(Food Storage)

VOLUME: 410,025 yd3 each
SUPER/PR: 410,025/410,025 each
BAY LOCAL: 10 each arc
DOORS: 10 Large
SUPER/PR OF DOORS: 5000/5000
DOOR LOCAL: 600 each arc
BAY EXT/INT: INT
NUMBER OF BAYS: 60
CREW PROVISIONS: 24,601,500 yd3 per year total (Prodono require 6 yd3)
PROVISION SUPPLY: 1 year from all cargo containers combined (unlimited via Botanical Gardens)

(Mecha storage for starships)

VOLUME: 570,000 yd3 each
SUPER/PR: 570,000/570,000 each
BAY LOCAL: 20 each shipyard
DOORS: 10 Huge each
SPR/PR OF DOORS: 20,000/20,000 ea.
DOOR LOCAL: 200Ff, 200P, 200A, 200S
BAY EXT/INT: INT
NUMBER OF BAYS: 80
CARGO: Holds 1000 fully armed starfighters, 500 fully armed battlesuits, 80 fully loaded dropships (with AGARs).

(Fuel Supply blatters)

VOLUME: 5,000,000 yd3 each
SUPER/PR: 5 (USP)
BAY LOCAL: 10P, 10S, 10F, 10A
DOORS: 20 large each
SUPER/PR OF DOORS: 1000/1000 ea.
DOOR LOCAL: 200A, 200F, 200F, 200P
BAY EXT/INT: INT
NUMBER OF BAYS: 40
CARGO: Holds 5,000,000 yd3 of Liquid Deuterium


HANGAR BAY:
(Small Mecha Hangar)

VOLUME: 90,000 yd3 each
SUPER/PR: 90,000/90,000 each
BAY LOCAL: 100F, 100A, 100P, 100S
DOORS: 75 large each
SUPER/PR: 1000/1000 each
DOOR LOCAL: 7500F, 7500A, 7500P, 7500S
BAY EXT/INT: INT
NUMBER OF BAYS: 400
CARGO: Each bay holds 1000 spacefighters and 500 battlesuits.

(Dropship hangar)

VOLUME: 4,800,000 yd3 each
SUPER/PR: 4.8 (USP) each
BAY LOCAL: 50F, 50A, 50P, 50S
DOORS: 80 Huge each
SUPER/PR: 20,000/20,000 each
DOOR LOCAL: 4000F, 4000A, 4000P, 4000S
BAY EXT/INT: INT
NUMBER OF BAYS: 200
CARGO: Each bay holds 800 Dropships fully loaded.

(Shipyards)

VOLUME: 4,275,000,000 yd3 each
SUPER/PR: 4275 (USP) each
BAY LOCAL: 1F, 1A, 1P, 1S
DOORS: 1 Massive each
SUPER/PR: 5 (USP) each
DOOR LOCAL: 1F, 1A, 1P, 1S
BAY EXT/INT: Outside
NUMBER OF BAYS: 4 CARGO: Each shipyard is capable of holding up to 1,068,750,000 tons of spacecraft. Typically a fleet of 28,027 Raul-Zhem Kai class pickets (15,000 tons each), 11,200 V’lor Benai class Escorts/Battle-Frigates (25,000 tons each), 5600 Quev-Leah class Attack-Ships (50,000 tons each), 154 Lurveth Throm class cruiser/battleship (250,000 tons each), 84 Jhor-Kiel class Planetary Assault Ships (300,000 tons each), 8 Newel Xergis class Dreadnaughts (500,000 tons each).
AIRLOCKS/HATCHES:

NUMBER: 5,000,000
LOCAL: 900,000P, 900,000S, 900,000A, 900,000B, 900,000F, 500,000T
SUPER/PR: 100/100 each


SPECIAL SYSTEMS:
TYPE: TAL-P Stasis Chambers
RANGE: NA
SUPER/PR: 40/40 each
NUMBER: 22,040,000
LOCAL: 5,510,000P, 5,510,000S, 5,510,000F, 5,510,000F
POWER REQ: 4 Kilowatts each
EXT/INT: INT
EFFECT: Allows one crew member to sleep in stasis indefinitely so long as the system has power.

TYPE: TAL-P Escape Pods
RANGE: 72,960 miles
SUPER/PR: 50/50 each
NUMBER: 683,375
LOCAL: 11,385P, 11,385S, 11,385F, 11,385T, 11,385A, 113,900B
POWER REQ: NA
EXT/INT: INT
EFFECT: Each escape pod, one month of food, speed is MACH 2 for up to two days of continuous flight.

TYPE: TAL-P Clone Chambers
RANGE: NA
SUPER/PR: 50/50
NUMBER: 1,200,000
LOCAL: 200,000 each arc
POWER REQ: 3 Kilowatts
EXT/INT: INT
EFFECT: Each clone chamber is able to create a 1 year old baby clone in 6 months.

TYPE: TAL-P Fuel Production Plant
RANGE: NA
SUPER/PR: 150,000/150,000
NUMBER: 40
LOCAL: 10 each shipyard
POWER REQ: 300,000 Megawatts
EXT/INT: INT
EFFECT: Produces 1,000,000 yd3 per hour of Liquid Deuterium each Fuel Production Plant.


BONUSES/PENALTIES: NONE